Infobox
Krunk Goldzahn
Basic Information
Type Stat Also known as - Gender Male Race Goblin Class Fighter / Enforcer Age 46 Faith - Alignment Chaotic Neutral Factions Venture Trading Company Places Oribos Status
Type Stat Status Alive
Table of Contents
Krunk Goldzahn
1. Description
1.1. Appearance
1.2. Personality
Old notes list this NPC’s attitude as Friendly.
2. Biography
2.1. Background
Krunk Goldzahn is a stout, tough-looking goblin with a build that makes him seem stronger than most of his kin. Once an enforcer for the Bilgewatercartel in Oribos, he had a reputation for his strength and loyalty. Things changed when he and his buddy Sproggie got into a fight with “The Deam” who defeated them both. Seeing no other choice, Krunk and Sproggie joined Jastor Gallywix’s Venture Trading Company—a decision Krunk shrugs off as “just good business.”
Now, with the Venture Trading Company in control of Oribos, Krunk is back in familiar territory, only with a new boss. He still patrols the alleys and handles problems with his brass knuckles, now on Gallywix’s behalf. Krunk stays close to those he trusts, especially Sproggie, and his approach is simple: he sticks with whoever keeps him fed and safe, and he’ll do what it takes to survive.
3. Character Information
3.1. Notable Items
Name Rarity Attunement Info
3.2. Former Items
Name Rarity Attunement Info
4. Appearances
- No specific campaign appearance has been logged yet.
5. Relationships
6. Quotes
7. Preserved Notes
Creature Statblock
Small Humanoid | Chaotic Neutral
- Armor Class 16 (natural armor)
- Hit Points 65 (10d6 + 30)
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 16 (+3) 10 (+0) 10 (+0) 8 (-1)
- Proficiency Bonus +2
- Saving Throws Str +5, Con +5
- Skills Athletics +5, Intimidation +1
- Senses darkvision 60 ft., passive Perception 10
- Languages Common, Goblin
- Challenge 4 (1,100 XP)
Traits
Tough Skin
Krunk has advantage on saving throws against being poisoned and resistance to poison damage.Sturdy
Krunk has advantage on saving throws to avoid being knocked prone.Actions
Heavy Punch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) bludgeoning damage. If Krunk rolls a 19 or 20 on the attack roll, he deals an additional 4 (1d8) bludgeoning damage.Intimidating Shout (Recharge 5–6)
Krunk lets out a deep, bellowing shout. Each creature of Krunk’s choice within 30 feet that can hear him must succeed on a DC 11 Wisdom saving throw or become frightened of Krunk for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Reactions
Defensive Jab
When a creature within 5 feet of Krunk misses him with a melee attack, he can use his reaction to make a Heavy Punch attack against that creature.