Infobox

Hrodvar Thorsgard

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Basic Information
TypeStat
Also known asThors
GenderMale
RaceStone Giant
ClassArtificer / Rune Smith
Age303
FaithOdin
AlignmentNeutral Good
Factions-
PlacesDrasilgard
Status
TypeStat
StatusAlive

Hrodvar Thorsgard

1. Description

1.1. Appearance

Hrodvar Thorsgard is a towering stone giant whose body looks as though it was carved directly from storm-worn granite. Deep rune-scars glow faintly beneath his grey, chiseled skin, pulsing like embers trapped in stone. His hair is kept short and tightly bound into heavy braids, while his thick beard is split into weighted strands threaded with iron rings etched in ancient symbols. His massive arms are covered in old chisel marks and ritual cuts, each one a record of past work and pain endured in the name of his craft. He wears a reinforced smith’s apron over his frame, layered with steel plates and lined with rune-etched tools that hum softly with contained magic.

1.2. Personality

Hrodvar is stern, disciplined, and intensely focused, speaking little and wasting no words. He treats rune-carving as both sacred craft and solemn burden, believing that magic etched into flesh binds the fate of both smith and bearer. Though he appears cold or intimidating, he is deeply principled and takes personal responsibility for every rune he carves, as if each one ties the recipient’s survival to his own honor. Foolishness earns his silence or dismissal, but courage, endurance, and acceptance of pain earn his respect. He does not see himself as an artisan—but as someone who reshapes destiny, one scarred rune at a time.

2. Biography

2.1. Background

Born in the rune-forges of Drasilgard, capital of Yggdravia, Hrodvar Thorsgard was once counted among the most gifted rune-smiths of his generation. He studied under master carvers who etched history into stone, but Hrodvar believed runes were not meant to remain static monuments—they were meant to live, breathe, and fight. His experiments with carving runes into living flesh were condemned by the traditional forge-councils, especially after one of his marked subjects survived a battle that should have killed them, changed in ways neither fully understood nor controlled. Whether exiled or self-banished depends on who tells the story, but Hrodvar left Drasilgard and took his craft to the frontier of giant society. Now he offers his forbidden art openly, forging living runes into those strong enough to endure them, convinced that true strength is not carved in stone—but carried in flesh.

3. Character Information

3.1. Store Items

Rune TattooPrice (gp)Effect
Illuminator’s Rune75 gpYou can cast minor illusion (visual or sound only) and your body sheds dim light when concentrating.
Masquerade Rune120 gpYou can cast disguise self once per day.
Coiling Grasp Rune300 gpAs a bonus action, spectral tendrils attempt to grapple a creature (uses your Strength, contested check).
Eldritch Claw Rune800 gpYour unarmed strikes count as magical and deal +1 force damage for 1 minute per day.
Barrier Rune500 gpWhile unarmored, you gain a natural AC determined by the rune’s strength (typically 12–18).
Absorbing Rune500 gpReaction: gain resistance to acid, cold, fire, lightning, or thunder damage (one instance) and empower your next attack.
Lifewell Rune2,500 gpOnce per day, when reduced to 0 HP, you drop to 1 HP instead; also grants necrotic resistance.
Ghost Step Rune4,000 gpAs a bonus action, become partially incorporeal for a short duration, allowing movement through creatures and resistance to damage.
Blood Fury Rune5,000 gpWhen you hit, deal bonus necrotic damage; when you take damage, you may immediately make a melee attack (limited uses per day).
Spellwrought Rune (1st level)100 gpStores a 1st-level spell that can be cast once before the rune fades.
Spellwrought Rune (2nd level)300 gpStores a 2nd-level spell that can be cast once before fading.
Spellwrought Rune (3rd level)700 gpStores a 3rd-level spell that can be cast once before fading.
ItemPrice (gp)Effect / Description
Frost Worm Scale Armor2,000–3,500 gpArmor forged from frost worm scales. Functions as medium armor (scale mail or half plate depending on craftsmanship). Grants resistance to cold damage and ignores natural cold-based difficult terrain.
Frost Worm Tooth Dagger600–1,200 gpA dagger carved from a frost worm’s tooth, honed into unnatural sharpness. Functions as a +1 dagger. On hit, it deals an additional 1d4 cold damage. The blade remains unnaturally cold to the touch, never warming even in firelight.

4. Appearances

  • Chapter 2 - A Giant World, Exploring the City: From there, they sought out The Seer in hopes of gaining insight into the mysteries surrounding the earthquake and the missing lands. Finally, they made their way to the city’s blacksmith, Hrodvar Thorsgard, likely to prepare themselves for whatever dangers still lay ahead.

5. Relationships

6. Quotes