Infobox
Hrodvar Thorsgard
Basic Information
Type Stat Also known as Thors Gender Male Race Stone Giant Class Artificer / Rune Smith Age 303 Faith Odin Alignment Neutral Good Factions - Places Drasilgard Status
Type Stat Status Alive
Table of Contents
Hrodvar Thorsgard
1. Description
1.1. Appearance
Hrodvar Thorsgard is a towering stone giant whose body looks as though it was carved directly from storm-worn granite. Deep rune-scars glow faintly beneath his grey, chiseled skin, pulsing like embers trapped in stone. His hair is kept short and tightly bound into heavy braids, while his thick beard is split into weighted strands threaded with iron rings etched in ancient symbols. His massive arms are covered in old chisel marks and ritual cuts, each one a record of past work and pain endured in the name of his craft. He wears a reinforced smith’s apron over his frame, layered with steel plates and lined with rune-etched tools that hum softly with contained magic.
1.2. Personality
Hrodvar is stern, disciplined, and intensely focused, speaking little and wasting no words. He treats rune-carving as both sacred craft and solemn burden, believing that magic etched into flesh binds the fate of both smith and bearer. Though he appears cold or intimidating, he is deeply principled and takes personal responsibility for every rune he carves, as if each one ties the recipient’s survival to his own honor. Foolishness earns his silence or dismissal, but courage, endurance, and acceptance of pain earn his respect. He does not see himself as an artisan—but as someone who reshapes destiny, one scarred rune at a time.
2. Biography
2.1. Background
Born in the rune-forges of Drasilgard, capital of Yggdravia, Hrodvar Thorsgard was once counted among the most gifted rune-smiths of his generation. He studied under master carvers who etched history into stone, but Hrodvar believed runes were not meant to remain static monuments—they were meant to live, breathe, and fight. His experiments with carving runes into living flesh were condemned by the traditional forge-councils, especially after one of his marked subjects survived a battle that should have killed them, changed in ways neither fully understood nor controlled. Whether exiled or self-banished depends on who tells the story, but Hrodvar left Drasilgard and took his craft to the frontier of giant society. Now he offers his forbidden art openly, forging living runes into those strong enough to endure them, convinced that true strength is not carved in stone—but carried in flesh.
3. Character Information
3.1. Store Items
| Rune Tattoo | Price (gp) | Effect |
|---|---|---|
| Illuminator’s Rune | 75 gp | You can cast minor illusion (visual or sound only) and your body sheds dim light when concentrating. |
| Masquerade Rune | 120 gp | You can cast disguise self once per day. |
| Coiling Grasp Rune | 300 gp | As a bonus action, spectral tendrils attempt to grapple a creature (uses your Strength, contested check). |
| Eldritch Claw Rune | 800 gp | Your unarmed strikes count as magical and deal +1 force damage for 1 minute per day. |
| Barrier Rune | 500 gp | While unarmored, you gain a natural AC determined by the rune’s strength (typically 12–18). |
| Absorbing Rune | 500 gp | Reaction: gain resistance to acid, cold, fire, lightning, or thunder damage (one instance) and empower your next attack. |
| Lifewell Rune | 2,500 gp | Once per day, when reduced to 0 HP, you drop to 1 HP instead; also grants necrotic resistance. |
| Ghost Step Rune | 4,000 gp | As a bonus action, become partially incorporeal for a short duration, allowing movement through creatures and resistance to damage. |
| Blood Fury Rune | 5,000 gp | When you hit, deal bonus necrotic damage; when you take damage, you may immediately make a melee attack (limited uses per day). |
| Spellwrought Rune (1st level) | 100 gp | Stores a 1st-level spell that can be cast once before the rune fades. |
| Spellwrought Rune (2nd level) | 300 gp | Stores a 2nd-level spell that can be cast once before fading. |
| Spellwrought Rune (3rd level) | 700 gp | Stores a 3rd-level spell that can be cast once before fading. |
| Item | Price (gp) | Effect / Description |
|---|---|---|
| Frost Worm Scale Armor | 2,000–3,500 gp | Armor forged from frost worm scales. Functions as medium armor (scale mail or half plate depending on craftsmanship). Grants resistance to cold damage and ignores natural cold-based difficult terrain. |
| Frost Worm Tooth Dagger | 600–1,200 gp | A dagger carved from a frost worm’s tooth, honed into unnatural sharpness. Functions as a +1 dagger. On hit, it deals an additional 1d4 cold damage. The blade remains unnaturally cold to the touch, never warming even in firelight. |
4. Appearances
- Chapter 2 - A Giant World, Exploring the City: From there, they sought out The Seer in hopes of gaining insight into the mysteries surrounding the earthquake and the missing lands. Finally, they made their way to the city’s blacksmith, Hrodvar Thorsgard, likely to prepare themselves for whatever dangers still lay ahead.